4660 Dev VLOG 1

Still messing with this little side project. Feel like I need to explore the edges of the prototype before probably shelving it like I do with every other project I work on hahaha (minus Orbit of course).

4660 Nereus

Had an idea on the way home from work today and just had to make a prototype out of it. It’s pretty simple.¬†Asteroids + Lunar Lander. Randomly generated levels, shoot glowing asteroids, collect resources, take resource back to base to ‘bank’ points.

Top Down Car Physics Test

I wanted to teach myself how to better control movement without using Box2d physics, so had a go at making some cars. Quite happy with the results, super easy to tweak settings to get different car types etc.

Orbit: Tutorial Level

Here is a draft for an introductory level in the game, here we’re trying to teach super basic concepts to the player. Momentum based movement, environment interaction, colour coding, ‘connected’ level design and gravity. This is probably going to be the last footage from the Construct 2 version of the game as we have begin porting it to Unity. So far the port is going really well and we’re seeing significant performance increases.

Unity also opens up a lot of new options for us and one new area we’re looking into is 2D volumetric lighting. I intend on providing much more frequent and detailed videos documenting our Unity port. We’ve already extended the engine to support 9-slice objects and other things which may be worth ¬†showing.


Another prototype (I know there’s a lot of them!) This is a physics puzzle game called Attract I’d love to put out on tablet. YouTube compression really screws the graphics on this one so I recommend switching the stream to HD.

Bad Games

3 Years ago I started to teach myself how to make games, this is a compilation in chronological order of the ideas I’ve messed about with. In the 3 years I’ve only finished 1 game and two of them in active development.

Two games, Orbit and Waiting in Line 3D feature artwork from the fantastic Tyler Barber. All games made with Construct Classic and Construct 2.