Some lovely Orbit rope physics from Rock Legend Adam Bradley.
Overview of the mining mechanics in Nereus. Mining plays a part in most missions in order to collect enough resources to build structures and units.
As you can see, this is a prototype so there’s lots of ugly and a few bugs on display.
This video features a mission generator which creates variations on a very simple ‘retrieval’ mission type. I will be expanding this to create much more complex mission types in the future.
Video also shows new mechanics, primarily how the two drones can share fuel with each other.
Music is from my work on Aurora Wager made by Ramjet Anvil (the awesome Volo Airsport guys)
Coming to the end of my little prototype now. Added physics based docking which means you can influence the rotation and trajectory of objects you are attached with. Also added two ships, one with laser and the other with a bomb.
Thinking you need to guide certain rare asteroids into a refinery, which is what I tried to do at the end before smashing it against the wall.
Little game I made a couple of years ago, am just documenting it here.
Still messing with this little side project. Feel like I need to explore the edges of the prototype before probably shelving it like I do with every other project I work on hahaha (minus Orbit of course).
Had an idea on the way home from work today and just had to make a prototype out of it. It’s pretty simple. Asteroids + Lunar Lander. Randomly generated levels, shoot glowing asteroids, collect resources, take resource back to base to ‘bank’ points.
This year I gave myself a limit of 48 hours total to make a prototype whenever I feel like I need to sketch out an idea. Here is 1 of 2 prototypes.
This year I gave myself a limit of 48 hours total to make a prototype whenever I feel like I need to sketch out an idea. Here is 2 of 2 prototypes.
I wanted to teach myself how to better control movement without using Box2d physics, so had a go at making some cars. Quite happy with the results, super easy to tweak settings to get different car types etc.