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4669 Nereus?

lander2 lander lander3

Now Trills is finished, I’d also love to get this game done before the years end. This is the year of finishing! I’ve taken my Nereus idea and whittled it down to its core components, the result is a very slow, ambient physics docking game. I probably won’t call it 4669 Nereus any more as it’s not about Asteroids.


I like the character of the fuzzy low resolution pixallation shader, but then the clean lines of high resolution rendering is absolutely easier on the eyes, which I guess in a game like this is the most important thing…

In other news, today I ripped off Geometry Wars.

Brute AI Detection Zones

aiIn Brute, the AI is designed using the same minimalist principles as everything else. These guys all they do is turn and move towards the player once the player is in their detection zone. Like the player, if they touch walls they die and if they touch lasers they bounce off them. When the player hits a detection zone (which is usually invisible) it doubles in size. This allows me to contain their activation zone but also to increase their chasing zone when active.

AI Live Demo

Good thing about prototyping in Construct 2 is that you can export HTML 5 builds of the game. Observe 4 pretty dumb AI floating about not doing much. If you want to, press ENTER to take control of one of them and use WASD / QE to thrust around. There’s nothing to do.