Little game I made a couple of years ago, am just documenting it here.
Still messing with this little side project. Feel like I need to explore the edges of the prototype before probably shelving it like I do with every other project I work on hahaha (minus Orbit of course).
Had an idea on the way home from work today and just had to make a prototype out of it. It’s pretty simple. Asteroids + Lunar Lander. Randomly generated levels, shoot glowing asteroids, collect resources, take resource back to base to ‘bank’ points.
I wanted to teach myself how to better control movement without using Box2d physics, so had a go at making some cars. Quite happy with the results, super easy to tweak settings to get different car types etc.
Here is a draft for an introductory level in the game, here we’re trying to teach super basic concepts to the player. Momentum based movement, environment interaction, colour coding, ‘connected’ level design and gravity. This is probably going to be the last footage from the Construct 2 version of the game as we have begin porting it to Unity. So far the port is going really well and we’re seeing significant performance increases.
Unity also opens up a lot of new options for us and one new area we’re looking into is 2D volumetric lighting. I intend on providing much more frequent and detailed videos documenting our Unity port. We’ve already extended the engine to support 9-slice objects and other things which may be worth showing.
Another prototype (I know there’s a lot of them!) This is a physics puzzle game called Attract I’d love to put out on tablet. YouTube compression really screws the graphics on this one so I recommend switching the stream to HD.
Waiting in Line 3D is a joke game we made during spring in 2013. We had to cancel the project just prior to release.
3 Years ago I started to teach myself how to make games, this is a compilation in chronological order of the ideas I’ve messed about with. In the 3 years I’ve only finished 1 game and two of them in active development.
Two games, Orbit and Waiting in Line 3D feature artwork from the fantastic Tyler Barber. All games made with Construct Classic and Construct 2.
An updated teaser showing some basic drone gameplay. Everything is still in pre-alpha so all assets, art, sound etc are placeholder.
This is the same content that I showed in the last video but with updated mechanics, physics and art – I made the video so I can link people to a more recent version of the game as opposed to the painfully slow build from a few months ago.
Prototype footage of a new game concept called Triil. It’s a minimalist 2 player fighting game using only two movement buttons and one action button.