4660 Nereus – Simple Mission Walkthrough

This video features a mission generator which creates variations on a very simple ‘retrieval’ mission type. I will be expanding this to create much more complex mission types in the future.

Video also shows new mechanics, primarily how the two drones can share fuel with each other.

Music is from my work on Aurora Wager made by Ramjet Anvil (the awesome Volo Airsport guys)

4660 Nereus Mechanics Update

Coming to the end of my little prototype now. Added physics based docking which means you can influence the rotation and trajectory of objects you are attached with. Also added two ships, one with laser and the other with a bomb.

Thinking you need to guide certain rare asteroids into a refinery, which is what I tried to do at the end before smashing it against the wall.

4660 Dev VLOG 1

Still messing with this little side project. Feel like I need to explore the edges of the prototype before probably shelving it like I do with every other project I work on hahaha (minus Orbit of course).

4660 Nereus

Had an idea on the way home from work today and just had to make a prototype out of it. It’s pretty simple.¬†Asteroids + Lunar Lander. Randomly generated levels, shoot glowing asteroids, collect resources, take resource back to base to ‘bank’ points.

Top Down Car Physics Test

I wanted to teach myself how to better control movement without using Box2d physics, so had a go at making some cars. Quite happy with the results, super easy to tweak settings to get different car types etc.